- #Cinema 4d vs.blender mod
- #Cinema 4d vs.blender trial
- #Cinema 4d vs.blender free
- #Cinema 4d vs.blender crack
Softimage Mod tool - so over looked, great for games. I wish they would create a lite editon to strip out all those features made for film. Blender is more than a modeller and animator it's does so much which kinda adds to it's not easy to use problem. Most artist use many tools to complete their work. It doesn't hurt to learn it for your toolbelt. As stated Blender isn't for everyone but almost anyone can find a use for it. But don't fret, jump on the #blender irc channels. I found it wasn't hard to learn blender but you will loose lots of time trying to figure out why some feature isn't working for you.
#Cinema 4d vs.blender trial
You'll have lots of trial and error work. The best way to start is running through the "From Noob to pro" section on the blender wiki.
#Cinema 4d vs.blender free
There are tons of free online resources out there to help you get started with blender. 3ds has it's limits though but it's a good way to start as you'll probalbly be learning modeling / uv mapping before you leap into animation. Also it seems the fbx files are huge when compared to. The fbx exporter works but I tire of reselecting all of the various options during export to test every change. Models I've seen from wings3d, if coming from the right person, are usually very vertex-wise in their use.īlender 2.5.x - I've been using Blender 2.x off and on. The downside of sketchup is that it's a bit harder to get in to unity, and probably not very conducive to low -poly counts.
This makes the interface less 'complicated' and cluttered, resulting in an 'easier' program. I would recommend any beginning modeler to go use wings3d or sketchup, as they are specifically designed to be modeling programs, and little else. However, if you want an 'easy' 3d modeling program, stop looking at these packages that are designed for far more things than modeling. Sometimes he'll clean it up somewhat if we get on his case about the models, but apparently cinema 4d seems to be not conducive to making vertex-light models. We usually have to have someone go in and clean up his models so they can be a lot lower in vertex count. He leaves extra vertices everywhere, oftentimes not having optimized construction of models. I'm working with a guy who uses cinema 4d, and while he can model pretty good, his vertex construction is AWFUL. While you have asked about cinema 4d, I'll say this: This doesn't necessarily make editing 'easier', because an actual modeler starts off with maybe a cube or sphere, little else, while the rest is spent doing vertex editing, which I find is a lot easier in blender than the other two. Which you do instead with blender by navigating a short menu. The only thing I can see people say make things 'easier' in maya/3dsmax/cinema4d is because there's big coloful buttons to plop basic shapes down in the main view. Out of all of them, blender was probably just as easy to learn as any of the others, and I learned blender probably around the beginning of the 2.4 series, not this 'easy' 2.5 (which frankly to me is just different, not necessarily easier).
#Cinema 4d vs.blender crack
Overall it’s up to you but it comes down to:īlender is harder to learn but is 100% safe, more tutorials, and delivers great quality.Ĭ4D is easier to learn but you will have to crack it most likely to get it, fewer tutorials but they are of good quality, and can deliver same quality as blender.I don't understand why people say blender is 'hard' These plugins can cost money or be free and can deliver amazing results. Downsides to C4D is that you won’t find nearly as much tutorials as you would blender and most of the time you will have to do some questionable actions to get a copy of C4D (which can bring unwanted things to your computer if you are not safe.) The last downside to C4D which alot of people don’t know about is that there is a cap to how realistic you can make the renders without support of a external plugin (If you don’t plan to make realistic renders like I like to make then this isn’t an issue.) The native C4D physical render has a limit to how realistic it can get so thats why many artists who use C4D will use external plugins such as Octane Render (My personal choice), Arnold, or Redshift. I found C4D much easier to learn since it has a much simpler layout and is all around more user friendly.
Blender is a great choice for anyone starting 3D Design / Rendering.Ĭinema 4D offers amazing capability and results aswell. I tried it out before but it was a bit to confusing for me to learn at the start but got the basics down within an hour. It is somewhat easy to learn with a very large amount of tutorials on youtube and is free. From my own personal experience I would say both are completely equal.īlender offers amazing render capability and results.